Clicking on this there was a list of about 8 drivers, including a "MadCatz Controller". I then pulled up the pref pane and (!) noticed the button with a "+" sign to the left of where it says "no devices found". 12, and I still got a notification about their being a newer version on my computer). 12 from the pane, and deleting the 360controllers.kext file, then installing the. But now they both work.īefore right this second, trying the newest edition of tattiebogle did not work, neither did downloading the extra controllers file, neither did manually editing in product/vendor IDs (or their decimal equivalents) to the kext file. I bought the wired after giving up on the wireless, only to find the wired had the same issues. Still no luck with the controller.flashes once then is unresponsive (not being picked up by TattieBogle Xbox360Controller driver even after reboot).Ĭame back just to say I got this to work with something fairly easy.įYI This is on a 2011 15" MBP (top-end), Lion, with both wireless and wired (official) xbox controllers. Much thanks and love, will tell you if the 360controller driver now works with the xbox 360 controller soon. Not sure WHICH of these steps worked, but this is just for any one who comes across this thread. (Here there is no error, nothing happens).Īfter all of this, I finally got rid of it (confirmed with ls command of extensions folder). Sudo rm -rf /System/Library/Extensions/ControllerMate.kext Rm: /System/Library/Extensions/ControllerMate.kext: is a directory Sudo rm –f /System/Library/Extensions/ControllerMate.kext Sudo kextunload /System/Library/Extensions/ControllerMate.kextĬan't open CFBundle for /System/Library/Extensions/ControllerMate.kext. You must be running as root to unload kexts, terminate services, or remove driver personalities. Kextunload /System/Library/Extensions/ControllerMate.kext Here are the command combinations I tried and affiliated errors: It's also free to download and use, so it's worth checking out even if you're not sure you have the experience necessary to get the most out of the software.Įditors' note: This is a review of the trial version of ControllerMate for Mac 4.9.3.Haha thank you very much, dunno how I overlooked that! While it may be too technical for you, it can provide a lot of functionality if you're able to get the hang of the way it works. Bottom LineĬontrollerMate for Mac gives you a lot of options for customizing various devices for use with your Mac. And while there is a good deal of documentation and other Help available, the process for creating automated functions in this app is rather technical and unintuitive. Not for beginners: This app features a three-window Interface that can be intimidating. That way, you don't have to deal with the inconvenience of a drifting cursor or other side effects of the function you've just executed. To help you get rid of this issue, the app includes the ability to turn off the Master Enable for the entire software with just the touch of a button. Kill feature: Occasionally when you create a shortcut, it will result in a "stuck key" or a "meandering cursor" effect. And you can use them to produce text or perform many other types of complicated sequences that you'd otherwise have to carry out manually with the keyboard or mouse. Device options include your built-in keyboard, an additional keyboard, various controllers, joysticks, gamepads, and more. Lots of options: Whether you just want to create some advanced shortcuts to use while you're working, or you want to configure additional devices to perform different types of functions, you can do so through this app. With a bit of experimenting, you can create all kinds of automated processes to streamline tasks. ControllerMate for Mac gives you the ability to customize various devices, including the keyboard and mouse, joystick, gamepads, and more, for use with your computer.
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